29 Mar Valgo, IGOID and the University of Castilla La Mancha promote the first edition
The Valgo Sports Consultancy together with the University of Castilla la Mancha and IGOID, announce the I Edition of the University Course Virtual Business and Metaverse applied to sport. This course will start next October and will be developed entirely in online format. This university training is aimed at anyone linked to the sports sector or the sports industry and was created to meet the need of many professionals in the sector to find new business opportunities through new digital advances. By completing this training, students will acquire 15 ECTS.
Course description:
The commitment to the metaverse, and let this be understood in a broad sense, given that there is no single global metaverse, and those that exist are still in a prenatal phase, is a worldwide phenomenon that has opened the door to web 3.0. In view of this fact, there are many sports organisations that have committed to positioning themselves in the future development of these new alternative realities and exploring all the economic and business possibilities that may arise around them.
- Business models in the virtual environment.
- New economy: cryptocurrencies, NFTs, virtual properties, etc.
- Metaverse.
- Content and Influencers: platforms, VR, AR, MR, XR, etc.
Current case studies.
Justification:
The digital world is a developing terrain for the sports industry. Technologies and different supports are constantly coming onto the market in order to develop different lines of business associated with sport and sports promotion.
From the use of blockchain or cryptocurrencies in sports promotion tools and apps to the use of the metaverse as an online alternative to semi-supervised training or sports entertainment in professional sport, there are many ways in which a sports company can improve and increase its market share, as well as diversify and broaden its range of clients.
Therefore, this course aims to provide knowledge, tools and experience to current and future sport managers, who can implement them in any type of sport business: performance, health, recreation, leisure or in the area of Physical Education.
Objectives and Competences:
To know the different lines of sports business development in the digital sphere.
To correctly apply the different tools and current technologies to the different sectors of the sports industry.
Target group:
Staff linked to the sports sector and any type of sports industry.
More information: https://www.valgoformacion.com/curso-metaverso-deporte