29 Aug ZENOS Technology launches with three incredible new products that will revolutionise the broadcast and content space
London, England – 20/08/2024 – ZENOS Technology, a unique entertainment, production and marketing software company, today emerged from their development stage with a new name, brand and an exclusive first look at their amazing product. This product is already becoming a driving force in the advancement of how viewers and customers experience gaming content
Starting in 2020 ZENOS was first envisioned as Virtex Stadium, a virtual hub for the modern esports fan. Over the following years this vision led to the development of groundbreaking software that quickly became much more than a stadium experience unlocking massive, previously unreachable potential for marketing and production teams across multiple AAA game titles
The brand update to ZENOS represents the evolution of the potential of this software vision into the development of powerful and efficient tools for any Production, Development, Marketing or content teams. The software allows for the creation of a fully immersive 1-To-1 3D live duplicate of any game alongside a powerful suite of simple yet versatile tools to easily connect to any broadcast, record content or create virtual AR/VR experiences.
ZENOS INTEGRATIONS, ZENOS PLAYER, ZENOS AR, and ZENOS STADIUM
Having been described as “The ultimate marketing camera” or “Unlocking the development pipeline” ZENOS’ proprietary software unlocks the ability for any games marketing or production teams to create unforgettable immersive experiences on broadcast, in campaign content or through live events. This not only gives these teams an unparalleled level of freedom but also unlocks camera angles, creative ideas and partnerships that have been completely out of reach in the past.
In the past broadcasts for major esports events have been limited by how much they can influence the live game state. Now they are free to create wow moments and incredible transitions inside the game without causing a headache for the development team or compromising the games competitive integrity.